Basically, you control Smile by addressing its objects. An example of object in Smile is a text window, or a button in a dialog. By script, you create objects and you bring changes to them, and also you have them perform custom tasks by providing them with scripts: the objects of Smile are scriptable (Smile is said to be "attachable").
The pages below tell you where to find the relevant information when you write scripts, how to address any object of Smile - at any time you can control any of the objects which are present - and how to create, control, and program the objects of Smile.
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